how it does:
if target has orange lvl (more than 2 of your lvl) this stands difficult to kill mob due of global hit rating mechanic. in fact i will not have dots on my hit against = - equal targets of my lvl. By other side i would suggest to decrease exp for green targets to 50% of global. So what we can build - 300% for orange targets. 100% for normal. 50% for green targets. I would not touch red targets just because stupidfully to spend own time so.
More than that im seriosly on to leave 10% of normal exp for all gray targets.
P.S. im sured a player must to have enough exp just for adventures..
to increase exp for killng Orange/Green/Gray mobs
31 Edited 19.08.2026 11:19
We will consider the XP rebalance for orange/green/gray targets. Balance changes like this are delicate, so we will not rush anything - we will review it with the team.